



The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Metroid Prime (Metroid Prime: Trilogy) is one of the most susceptible titles to shader compilation stuttering. DolphinBar is another viable solution for this problem. It's a problem bound to PC hardware and driver, you can also try Bluetooth Passthrough, or follow this Wii Remote -TR Connection Guide anyhow to avoid the MS Bluetooth stack. Disable Enable Speaker Data to remedy this problem. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. When using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting.
METROID PRIME TRILOGY DOLPHIN UPDATE
The update also has higher resolution textures, and uses Trilogy's menus, save system, achievements, and unlockable soundtracks.Įmulation Information Constant Wii Remote Disconnects Metroid Prime in Trilogy has been updated with many features from Metroid Prime 3, such as its aiming system, bloom rendering, 16:9 aspect ratio, and reduced difficulty level (to play the original difficulty, play "veteran" instead of normal). It features Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption on a single dual-layer disc. Metroid Prime: Trilogy is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the Wii video game console. First-person action-adventure, First-person shooter, Action-adventure
